

I'm pretty sure the mod also maxes out the mob's ele resists, so it's likely it's a 3000 damage shield but with 75% res at low levels, that's insane. On T3, I got a Kikazaro Topaz at level 23. On my First Tier of doing this mod, I got a Unique Iron Ring, but it was an ilevel 18 Le Heup of All and Bated Breath. Not only does it give you TWO Uniques per stage, it rolls those uniques twice and gives you the rarer drop. If it was a shield like Aegis Aurora, at level 25 if had to have over 3000 Absorption and a 2 second recharge timer.īut It's also one of the MOST REWARDING recipes. To put this into perspective: I was level 30 with + 70% Spell damage, 15% Exposure, and 130% Cold Damage, and couldn't destroy a level 25 with Volley'd Freezing Pulse (overlaps), on top of 3 Frost Bombs, with about +25% Cast Speed, and Herald of Ice. At T4, it became so impossible that I couldn't touch it. At T3 I could barely do 10% of its Life before the shield was back up, and that shield would last 10 seconds before I'd see any decline in the bar again.


At T3, I almost lost, because it was gobbling up my Zombies in 5 seconds. I would get its shield to disappear, and then get 2 seconds to do about 1/10 of its life by T2 before it would recharge its shield and PREVENT ALL DAMAGE. When I was fighting it today at level 30 vs a level 18/20/23/25 Setup in the Catacombs in the Marketplace, it was easily the most broken fight (already) I have ever faced on an ele build. It does something similar to Aegis Aurora and its ele shield (I think, or it could be more insidious more testing), where it gives a fully charged shield (regardless of how you damage it) that for a period of time, seems to never go down. Weavers yield a Strider, which is then an ingredient in what so far I think is the most Pain in Ass but rewarding of all:
